
#include "Win32Window.h"

// --------------------------------------------------------------------------------------
Win32Window::Win32Window( const WindowSettings& settings )
	: WindowInterface(settings)
{
}
// --------------------------------------------------------------------------------------
Win32Window::~Win32Window(void)
{
}
// --------------------------------------------------------------------------------------
void Win32Window::startRendering(void)
{

}
// --------------------------------------------------------------------------------------
bool Win32Window::isKeyDown( WindowInterface::KeyCode key )
{
	return false;
}
// --------------------------------------------------------------------------------------
void Win32Window::resize( int width, int height)
{

}
// --------------------------------------------------------------------------------------
void Win32Window::swapBuffers(void)
{

}
// --------------------------------------------------------------------------------------
